Friday, 11 December 2015

Pre-Production Unit: Pre-Production - Director and Writer Research

I believe that directing can't be taught, the style and methods comes naturally. However there are certain aspects such as shots, processes, tips and general rules that I would like to understand or refresh my memory on as I haven't directed anything since our behind the scenes for Studio Production and the Fiction Adaptation unit before that.

Having already established my writing and directing styles in previous posts; this post will show the reading I have partaken in learning new methods and ways to shoot a scene.

I made a small A5 folder during the summer that I refer to as my 'bible' that contains information on directing such as tips for working with actors and solutions to certain problems. Other sections include a glossary, lighting, cinematography and sound. New information I learn is added to the folder
I plan to have this folder with me on all future projects, including Grit.



Directing:


1. Film Directing Shot By Shot [Steven Douglas Katz, 1991]


I actually own this book, which I bought several years ago, and only flicked through it back then. Knowing I had a copy I decided to grab it and look through to see if there were any key pieces of information I could take from it and came across some things:

The Master Shot:

"The master shot is the one shot that is wide enough to include all the actors in the scene and runs for the entire length of the action... it is part of a plan of coverage that includes other camera setups in the triangle system that will eventually be edited together." [Douglas-Katz, 1991: 174]

Knowing what a master shot is will help further down the line in explaining my shots easier to crew and when storyboarding.

The 'I', 'A' and 'L' Patterns:

These represent the staging of the actors. Imagine the points of each letter as a position for the actor to stand on. So 'I' would be two characters facing each other; 'A' would be a triangle of three actors and 'L' would be an isosceles triangle of three actors.

Knowledge of these three positions will make positioning easier and storyboarding. As Grit contains scenes where three characters are interacting with each other, this will help with camera positioning


Open and Closed Framings:

"In film, open framings are compositions of the type usually found in documentaries, where many of the elements in the frame are beyond the filmmaker's control. In such stagings, several subjects may be partially cut off by the edge of the frame or partially obscured by foreground elements.


Closed framings are compositions with subjects carefully positioned for maximum clarity and graphic balance" [Douglas-Katz, 1991: 259]

"Open forms seem more realistic, while closed forms seem staged." [Douglas-Katz, 1991: 259]

I find this quite interesting. I could use a mix of open and closed framings to manipulate what the audience perceive as realistic to trick them into thinking that certain scenes in Grit are real in relation to the diegesis. Scenes such as the inconsistencies and ones that Sean perceive as real but aren't. Other times I can use the closed framing for a juxtaposition and confuse the perception of what the audience would define as real. Again when breaks in the continuity happen to disorientate them.



2. Directing Actors [Judith Weston, 1996]

This is exactly what is says on the tin. My biggest concern with filmmaking is directing actors. I've only done this once before during my Fiction Adaptation unit and, as an introvert, struggle to communicate well with other people or just flat out can't express myself.

Of course I need to try and fix this and by reading this book I have learned some helpful tips and methods that I can add to my folder.

Avoid Result Direction:

"Result oriented direction attempts to shape the actor's performance by describing the result you are after i.e., how you want it to end up looking and sounding." [Weston, 1996: 82]

The author gives some examples:

"1) Can you make it more quirky?

Telling an actor what effect you want him to have on the audience is a perfect example of directing by describing a result... From this point the actor-direcotr relationship dissolves into a guessing game, because the direction is so vague." [Weston, 1996: 14]


"5) When she tells you that she doesn't have the money, you get angry.

This is an extension of telling the actor what emotion to have - telling her what reaction to have. Again, the notion that one can decide on, aim for, and deliver a particular reaction simply because one wishes to do so is at variance with our life experience. In real life we may wish we could plan our reactions... but it is the very nature of such occurrences that they take us by surprise, however gracefully or subtly we may manage to deal with them." [Weston, 1996: 18]


"Emotional mapping is almost always a superficial analysis of the script, usually no more than a regurgitation of the plot or dialogue. When actors try to follow an emotional map, the performance degenerates into an emotional connect-the-dots drawing, contrived, predictable. It can't flow because it has no through line.

The through-line is the way that actors believably connect to the character's emotional reality. One of these, key actors use to connect to their character's through-line, is a sense of objective, or simple intention... an objective is what the character wants from the other character, and the intention i what he is doing to get it." [Weston, 1996: 20]


I find these points really interesting as they help in understanding how to speak, or portray a scene, to an actor.


Avoid Using Adjectives:

"Adjectives are static, they describe someone else's impression of the character. The essence of a person is not other people's descriptions of her... in order to create an alive, believable characterisation, the actor needs insight into how the character experiences life, in language that is experiential, not descriptive." [Weston, 1996: 27]

This is surprisingly true: explaining to an actor that you them be friendly just asks the questions 'what is your interpretation of friendly' rather than looking at the character's definition of it. One person's friendly is another person's annoying, or too quiet, or angry. It's all relative and unique to the person experiencing that emotion.

This is definitely something I will look into: how each character's definitions of emotions differ to one another. To do this I will need to create deeper and more detailed character bios that cover just this area alone.



3. Visual Hierarchy

I have already mentioned this video in a previous post (Visual Hierarchy) but I find it so interesting that I had to include it here.





What I like so much about it is that something as simple as placing the camera slightly higher than eye level can subconsciously create moods and power between characters. The example used in Ex Machina [Garland, 2015] states that the character has a reflection. Hinting that she is two-faced and lying to the other character; which is true to the scene.

There is conflict between Sean and Archie in Grit which is the perfect opportunity to utilise this subtle technique.



4. Birdman Behind The Scenes





This two-part series shows how some of the long takes were made and shows some on set discussions between the director, Alejandro Gonzalez Iñárritu, and the crew. I like watching behind the scenes videos because of the glimpses into this world you get to see.

I wouldn't say I've learnt anything director-wise from these but instead making me realise the amount of time and effort that's going to be needed to pull of the longer takes in Grit. I did pick up on the use of a bounce board for the lighting in the exterior shots which I will consider using for my exteriors.




5. Directing Tips Article

This is a collection of tips and advice for directing. Below are the key two that I feel help out with Grit. Link: http://actioncutprint.com/film-directing-tips/#8


9: Character Objectives
"Actors and Directors have to come up with as many objectives for a character as possible. A character’s objective should be something that will engage the other characters in a scene; it should create it’s own obstacles; and it should be something the actor can believe in and commit to.

But there is one important rule to remember when choosing objectives for a character. An actor can only play ONE objective in a scene! Always ask yourself “What is the character’s need in this scene?” and then make sure the actor plays that objective!" [Marshall, 2012]
10: Advice on Making Short Films

"The most important part for a director is knowing the script: structure, characters, space, plot,… You should know the material that you have in your hands. Second thing: You should know what you want to say with this film – if you don’t know what you want to say, you will lose the control over the material, actors, and crew. And the last thing: You should find the ways to say what you want to say. Discipline and organization are important here. Make a list, in detail, with every aspect of the production (Performance, Location, Direction of Photographic, Sound,…) and remember that “there’s no unimportant decisions in filmmaking” [Marshall, 2012]


These tips help me to realise that I need to be tremendously prepared by the time I arrive on set on the first day. By establishing objective and intent my communication with an actor can be improved and makes directing them easier because I would know the characters aims and mindset.


6. The 180 Degree Rule

I've never really cared too much about this rule as I prefer to lean more towards how the scene flows. If sudden movement of the camera is required/desired then I will cross the line to achieve that. I intend to break this rule on purpose during the final confrontation between Sean and Archie to emphasise the world breaking and disorientate the audience. 

In scenes such as one-to-one conversations then I follow the rule. The shots are noticeably worse when the rule is broken in scenes like this but as I favour long takes I tend to stage and frame a scene so that it can be completed in as few takes as possible. 

Because of this sheer ignorance to the rule I have forgotten it. And in forgotten I mean that I get mixed up about the line. 

In 'Film: A Critical Introduction' the purpose for the rule is explained:

"In short, the 180-degree rule helps maintain consistent screen direction and spacial unity." [Pramaggiore, 2005:183]


What I can take from this:

- Some new terminology. This will help when communicating with crew

- Don't be too vague with actors: be specific yet give them enough to explore the character. 

- Create more detail for the characters. Specifics like their own unique emotions. This makes directing easier on set as the actors can understand how the character thinks and reacts.

- Speak to the actor, don't just say 'that's good'. Give feedback. This allows them to learn better and gauge how to amend the performance.

- Every character in every scene needs and objective and/or intention. Same goes for the scene in general. Even go as far as establishing their feelings and opinions towards another character(s) in that scene. For example: when Zoe and Sean meet Archie, Zoe wants to know more about him whilst Sean is distrusting and cautious of him. This immediately helps explain how the actors should be behaving and reacting to everything Archie says or does.

- Abide to the 180-degree rule as much as you can.




Writing


1. Reading Scripts

I read three scripts for films similar to Grit in tone or style: Birdman, Heat and Fight Club to see how they varied and described the action we see on screen.


Heat [Mann, 1995]

Heat [Mann, 1995]


Heat's script is very descriptive of the characters. Even going as far as to describe backstory that isn't visibly clear to us such as Michael Cerrito spending 15 years in Attica, Joliet and Marion. This type of description is great though as it gives you the fact that Cerrito has spend a good amount of his life in jail and therefore is a revered criminal. Adding gravitas to his presence.


Fight Club [Fincher, 1999]

Fight Club [Fincher, 1999]

Fight Club's description is very basic: doesn't tell us much about the characters at all which is something to avoid. I was quite surprised to discover that there wasn't much character description in the script at all. The visual descriptions however were useful: things like the IKEA furniture appearing around the room and Jack tonguing the barrel of the gun.


Birdman [Gonzalez Iñárritu, 2014]

Birdman [Gonzalez Iñárritu, 2014]

Birdman [Gonzalez Iñárritu, 2014]

 The description in Birdman's script is very casual and detailed: very similar to my style.

"And if all this seems a little odd, it becomes all the more so when you notice he is levitating almost two feet above the floor"

One other thing in this script is that the word 'continuous' is used to signal that the shift to the next scene is still in one take. This is something I may add into my script to help out with blocking and shooting for the crew and actors.


2. The First Ten Pages 

In the book 'The Definitive Guide To Screenwriting' Syd Field writes:

"This first ten-page unit of dramatic action is the most important part of the screenplay because you have to show the reader who your main character is, what the dramatic premise of the story is, and what the dramatic situation is." [Field, 2008:12]

This is based off of a feature length script (90-120 pages) meaning that for a 30-page script you would probably expect this established within the first 2-3 pages.


3. Bury The Backstory

In 'Save The Cat!: The Last Book on Screenwriting You'll Ever Need' the term 'Pope in the pool' is used. What this consists of is getting through a potentially lengthy piece of exposition or dialogue by making the audience aware that it's happening or to distract us from it as it's going on. 

This example is given:

"In the Austin Powers films Mike Meyers has done us one better by naming a character Basil Exposition, whose sole purpose is to tell the boring backstory to the British super spy... and us. Every time Basil appears we know we're going to get a dose of elucidation, but revel in the fact that they know we know it's boring and have made light of that fact." [Snyder, 2005:125]

This method would be useful in a 30-page-max script as a piece of backstory can be said whilst another piece of action is going on, preventing the scene from becoming too dull.


4. Terminology

During my research I picked up a few new words and aspects of screenwriting.


Deus Ex Machina 

This plot device occurs when a character evades or resolves a situation that was insolvable. As defined in 'Novelists Essential Guide to Creating Plot':

"A particular form of contrived resolution... is called the deus ex machina...Anything introduced at the end to resolve the central conflict that does not logically follow from the substance of the plot qualifies." [Davis, 2000:125-126]

This device is to be avoided as much as possible due to it essentially 'cheating' the audience and mocking the whole plot of the film.


Favour On

I found a list of screenwriting terms and included in that was this term. Link: http://www.movieoutline.com/articles/a-glossary-of-screenwriting-terms-and-filmmaking-definitions.html

"A particular character or action is highlighted or "favored" in a shot. The focus is basically centered on someone or something in particular." [Bronzite, 2013]


What I can take from this:

- Avoid Deus Ex Machina. It's cheap and a get-out-of-jail card. Just make sure I don't write myself into a corner AKA into a scenario I get out of or resolve.

- Use the diegesis to mask exposition or long monologues.

- The first few pages are crucial to engaging and captivating the audience. Make it pop.

- There isn't a rule for how much description to put in but for me personally a fair amount will do fine. Make sure it's useful and helps to paint a picture of the characters/locations/actions.



Bibliography:


Bronzite, Dan. (2013) A Glossary Of Screenwriting Terms & Filmmaking Definitions

Davis, J (2000) Novelists Essential Guide to Creating Plot. USA: Writer's Digest Books. At:http://www.movieoutline.com/articles/a-glossary-of-screenwriting-terms-and-filmmaking-definitions.html (Accessed on 25.11.15)

Douglas-Katz, Steven (1991) Film Directing Shot by Shot: Visualizing from Concept to Screen. USA: Michael Wiese Productions. 

Field, Syd (2008) The Definitive Guide To Screenwriting. UK: Random House.

Marshall, Peter D. (2012) Film Directing Tips. At: http://actioncutprint.com/film-directing-tips/#8 (Accessed on 23.11.15)

Pramaggiore, Maria. Et al. (2005) Film: A Critical Introduction. London: Laurence King Publishing.

Snyder, Blake (2005) Save The Cat!: The Last Book on Screenwriting You'll Ever Need. USA: Michael Wiese Productions.

Weston, Judith (1996) Directing Actors. USA: Michael Wiese Productions










Pre-Production Unit: Pre-Production - New Easter Eggs

With the reworking for the 4th draft there are new Easter eggs and secrets.



Chapter titles

The first letter of each chapter spells our FALSE when rearranged.

The chapters themselves are anagrams of references and secrets related to the film:

Chapter 1: S - Sound Lie - Delusion
Chapter 2: F - Flared Owls - False world
Chapter 3: A - Aiding Me - Imagined
Chapter 4: E - Early Exit - Ex Reality
Chapter 5: L - Lieafstalk - It’s all fake


Magnets

The fridge magnets Easter eggs have stayed the same but are less frequent.



Playing Cards

At the start of the film, Sean, Zoe and Perry are playing 21's. The cards they are holding are each in themselves, foreshadows and reveal the whole plot.

Sean: king and clubs. hints that he killed someone

Perry: 1, 3 and two tens = a, c and t. Spells ACT.

Zoe: 4, 5, 1, 4 and 9 = DEADI. Can be rearranged to spell I DEAD.



Scrolling News Headlines

During the news report a scrolling news reel at the bottom of the screen reads:

'Sales of Respidoral have risen in the last quarter...'

Respidoral is a drug used to help with Delusional Disorder: the condition that Archie suffers from that creates the false world.



Text On Screen

The text that regularly appears on screen gives clues to the truth. For example on page 9 it reads:

'‘SAFE’ and ‘SORRY’ APPEAR. ‘SORRY’ seems to LINGER and switches to ‘I’M’ for a couple of FRAMES.'

This is to hint at Archie saying sorry personally. He is apologising for what he has done.



Single Frame Splices

There are a couple of moments where a single frame is spliced into the shot. One example is the drunk Snorricam scene when Sean is replaced by Archie for one frame. This is to hint at the fact they are the same person and Archie is living through everything we are seeing.



Fight Club DVD

Fight Club and Grit are similar in their base plots despite the film not being inspiration. A copy of Fight Club is hidden in the stack of DVDs that we see later on in the film in the background.




Le Suicide

Le Suicide is a painting created by Edouard Manet and depicts a man lying on a bed in what appears to be a suicide. Zoe comes out in the first scene holding a painting she has made that is very similar to the work. This a foreshadow towards the final scene where we see Archie's dead body against the sofa.





Unreal Pizza Company

The pizza boxes that are delivered to the house in the first scene will have a unique company logo on them. 

'The Unreal Pizza Co.'
'So Good It's Unreal'


Nicht Echt Beer

The beer that Sean drinks will also be a unique company:

'Nicht Echt: Diesis Ist Nicht in Echt'

This is German for:

'Not Real: This Is Not Real'

The label will also have two men on it with one arm around each other: these men will be Sean and Archie. 

Pre-Production Unit: Pre-Production - Script 4th Draft: New Easter Eggs and Chapters

After reading the 3rd draft I was given some feedback for the next one:


- Still not believable: the scene with Trigg is strange, why meet about a wallet?

- Sean and Zoe seem too similar, virtually sound the same in terms of their messages.

- Put the easter eggs into the script.

- There isn't much happening. It's all one-note until the final scene. Make things tense.


I took on board the feedback: focussing mainly on the last point. This required me having to rework the whole plot and come up with some new scenes. Below is a list of all the changes I made:


- Scene with Trigg has now been removed completely. Instead he appears as only a phone call with Archie.

- A whole tension arc was created between Sean and Archie. Sean punches him and later on roughs him up. There is a scene where they are left alone together also, to create some suspense and the unsureness of whether or not Sean will do anything else to him.

- A conflict arc has been created between Sean and Zoe: He believes Perry is missing and she doesn't.

- The ending has been kept the same but there's a tense scene as Sean hunts for Archie in the woods.

The plot is the same but this time Archie's attempts come in the form of 'delusions'. What I mean by this is that things will happen that Sean reacts to but they turn out to be things only he saw or picked up on. For example scene 18 has Sean telling Zoe about the ransom they were sent. This turns out to just be a pizza leaflet and causes more conflict between them.

From Zoe's perspective: Sean is losing his mind over Perry's 'disappearance'. So much so that she eventually has had enough and leaves him.



Other changes have been the chapters. For this I am still sticking with the Easter egg where the first letter of each chapter spells out a word. This time, instead of UNREAL the word is FALSE. This was to cater for the finale that takes place in Lieafstalk Woods and the scene where Perry's body is found (Early Exit).

The last major thing that has been changed are the Easter Eggs themselves which will be a separate post (New Easter Eggs).

To be honest I really am in love with this new script. There's clear tension throughout between Sean, Zoe and Archie and there's a real sense that Sean is slowly losing his mind over the ordeal. At 35 pages it is quite long but only based on the page-a-minute rule. The first page is almost entirely description and there are lots of spaces where only single lines of action are; filling up a good portion of the page space. A fair amount of the dialogue is also quite snappy and fast paced and I estimate that the film itself will come to around 28-30 minutes.

Pre-Production Unit: Research - Mood Boards

To help give myself, and the crew, a better understanding of how the characters will look, I created some mood boards of example clothing with images found online.


Sean








Sean has a university background and is very intelligent. I wanted his clothes to match his high level of confidence in himself and, being 6 feet tall, needed something that would compliment his height.


Zoe







Zoe is a very expressive person, meaning her clothing had to quite bold and stand out. However because she is also an introvert, she takes pleasure in the comforts so loose-fitting tops like jumpers and a beanie help keep her mentally safe.


Archie






Archie is also a confident person, and very suave at the same time. His clothing needed to smart but pass as everyday wear too. Jackets and long-sleeved shirts suit best for him. 

Because of his paranoia I needed some images that best reflect that:


Teen Depression by Robert Carter

Art by Sebastian Eriksson

Art by Sebastian Eriksson

Perry








Perry is very casual and doesn't like designer brand clothing. He favours t-shirts and hoodies over anything else and even wears shorts from time to time regardless of the weather. The most laid back and comedic character, Perry needed a dress code that complimented his lighthearted nature. Bright shirts with funny prints on them work hand in hand.


Trigg




Trigg is the stereotypical drug dealer: tracksuits and rough, untidy clothes match his rude and brutish personality. He is surprisingly intimidating in these clothes.





Pre-Production Unit: Pre-Production - Making the Marketing

In this post I will cover three pieces of marketing that I've created for Grit.

1. The 4 Faces

One poster idea was the word 'Grit' overlaying the faces of each character.

As a cast hasn't been assembled yet, stand ins from our year, and myself, took the roles of the characters for proof of concept.



The aim of this poster is to establish our 4 characters in a single photo. Perry would be smiling; Archie looking calm; Zoe neutral and Sean appearing brooding.
It works mostly because of the range of faces however the title is quite difficult to see and with two smiling people in the poster, it might be mistaken for a comedy.


2. Made From Words

This idea is my personal favourite: it consists of Sean looking broodingly out into nowhere but he is made out of words. The words are related to the film and can be considered ramblings of Sean in keeping with the paranoia and delusional themes in the film.

To make these I used a photo of myself and took it into Photoshop. I followed a video tutorial on how to turn the three different lighting sections: highlights, midtones and shadows into their own texts so the opacity can be changed to create a more three-dimensional look. I did the same for the film's title.


I found the font used on film posters (Steel Tongs) and made some short film credits at the bottom and lastly added in the slogan.

I strongly like this poster as it conveys the tones of the film well: brooding, the words and the minimalistic aesthetic.


3. Missing Posters

The other main piece of marketing are the missing posters. The idea of these was to create one for each main character to hint towards the real world events that happened.

I created these on Photoshop as well but the design plan for them was very straightforward, as are missing posters.





I used real-life images taken of the stand ins rather than staged ones to create a more believable poster. I think the posters do a good job of setting up the background and overall mystery to the film as well as emphasising the breaking and inconsistencies that happen alongside.

Pre-Production Unit: Pre-Production - Intro Sequence

One of the pieces of content we would be supplying is the title sequence for Grit.

Myself and Mike discussed and drew up ideas for a potential intro.


The first idea we had was a black screen. The word 'Grit' would then be 'typed' onto the screen one letter at a time. Two definitions for the word would then subsequently appear. The first being 

'Noun: Very small pieces of sand or stone'

This would fade out and then followed by the second definition:

'Verb: To show courage and determination when you are dealing with problems or challenges'

Eerie and ambient music would play over this sequence.

I liked this idea as it was a quiet and tense build up and set the overall tone for the film: tension and a sense of uneasiness.

Afterwards we decided to have blood run over the verb definition letters: a reference to the murders that happened. I thought of the idea of the blood running over only specific letters to spell out a subtle message. We read through the letters that were there and came up with 'It's not real'. This message can be spelt correctly when reading left to right from the top row ('Grit') to the last (challenges).

A very difficult-to-spot easter egg and foreshadow, but it'a there for the eagled-eyed viewer.



 The second idea began the same as the first but minus the definitions. Instead the black screen would fade and graphic match to a label with 'Grit' written on it. The bottle would then be picked up by Sean and the first would begin here. A seamless transition.

We both liked this idea because of its smooth transition but would be relatively tricky to achieve because of the transition.


Ultimately we agreed on the first idea and Mike made this on Premiere Pro.


Pre-Production Unit: Pre-Production - Blocking Scenes 1 & 2

To get a better understanding of the visual style of the film, and to establish how the film will be shot: myself and Mike decided to block each scene. This would save time further down the line as we would already know where the camera is going to be. Blocking will still be required during the production but more so as rehearsals for the actors and sound operator.

Currently we have blocked the first two scenes. There will be future posts with other scenes blocked but instead of every scene we will focus solely on long takes that are 10 seconds or longer as well as any other potentially complex sequences.

Luckily the first two scenes are the only ones that haven't been significantly altered in any of the redrafts meaning that this session didn't go to waste.

Below are the videos for each scene. Scene 1 took around an hour to block but afterwards we recorded a much shorter video that ran through the now-established sequences as a shorter version if the hour-long one is too much to watch.







I really enjoyed this process: not only was it creatively engaging but to see the shots physically allowed any niggles or possible issues with the shots to flag up. Like how reading something is different to reading it aloud. It was also great to be able to plan these shots with my D.O.P as there are then two creative inputs being fed into the process.

Overall very worthwhile and enjoyable.

Pre-Production Unit: Research - Test Shoot 4: Bluebell Hill

For this test shoot, we wanted to recreate one scene in particular where Sean is sat atop a hill drinking alcohol as time passes by him. To achieve this we plan to shoot an hour long time-lapse between 3 and 4pm when the sun sets to create the effect of a much longer passage of time.

The view from Bluebell Hill was fantastic and definitely a setting I want to get into the film for just this alone.

The time lapse itself was done on Mike's Canon 7D, set to take a photo every 10 seconds we finished with around 300 photos: or 50 minutes of the sun setting.




As we waited, we took some shots of the area on the Black Magic to test its low light capabilities. As can be seen in the video the camera performed relatively well. Noise is noticeable in the last few shots but the overall look is very close to the aesthetic of Grit. The shots in the video have been colour corrected to the style we will going for in the film: desaturation with some boost in a particular colour.

This shot would work as a lead in to a new scene.

I love this shot: the blurred background combined with the lights looks beautiful.

We have decided though that for this scene we will shoot on a Sony A7S which has an extremely high ISO ability and is stunning in low light. As exampled in this video called 'Moonlight'.



Moonlight | Sony A7s from Carbon Studios on Vimeo.

The film was shot at night, using only the full moon to light the shots. We will also be filming on a night that has a full moon so we can get the best possible light for this time frame.

Thursday, 10 December 2015

Pre-Production Unit: Research - Grit Branding

Branding for Grit consisted of three segments: the title font; the slogan and the colour scheme.

1. Title Font

We began our search on Dafont.com in the hope of finding something suitable for Grit. The criteria was as follows: something bold and to the point, just like the title itself. Nothing too fancy or complicated.

We found a font called 'Impact Label' that fitted the criteria well:



We tested it with the name of the film and instantly fell in love.


This font is going to be the official font for the film and all of its marketing. It stands out but isn't decorative or complex; it's simple two-tone colour scheme works with the themes of two worlds in the film: real and fake; and it looks quite gritty in style too.


2. Slogan

As already mentioned in a previous post, the slogan will be 'Lose Yourself' but here it is in the Impact Label style:


I think it's very effective in its goal of standing out and being in all-capitals makes it appear in the form of shouting. The white on black effect works as almost a message being displayed: as if you were being told something. Meaning the font could potentially be used as the font for the text that appears on screen.



3. Colour Scheme

The colour scheme for Grit is very simple: black and white, just like the font is. This is to represent the two worlds in the film and the notion that everyone has a light side, and a darker side too. Very fitting with the themes and the characters Sean and Archie.


Pre-Production Unit: Research - Test Shoot 3: Snorricam

There are three scenes (based off of 3rd script draft) that contain something called a Snorricam shot.

The shot consists of a camera, pointed at the actor's face, attached to a chest rig that is then worn by the actor as they perform the scene. This style of shot is used to create a sense of claustrophobia or put the audience intimately close to the character. 

To create it Mike rigged up his Magic Arm rigging to the vest and chest plate of my Steadycam vest. A mount was then attached to the top where a GoPro could be sat.










The test was mainly a proof of concept to see how effective the shot was and how big a task it would be to make the rig. Although it was pretty top heavy (very apparent in the 'behind' test) the shot and rig actually worked very well. For a makeshift kit, it performed strongly and the shots it created look convincing.

For the real shot a GoPro will most likely be used and the fisheye effect removed in post production.